RPG
ROLE PLAYING GAMES
"Imagination is not Imaginary" OGD
Storytelling has always been a part of Human Tradition. Role-Playing is group storytelling. It is one of the most important developmental tools we have.
I began role-playing as a hobby a few years before consciously developing my own rpg with my game-group, we called ourselves Third Winter.
The insights and mental structurings given by core rules books ranging from Steve Jackson & Ian Livingstone's Fighting Fantasy and AFF gamebooks, FASA (Shadowrun), Chaosium (Stormbringer, Cthulhu), White Wolf (World of Darkness, Ars Magica), Nightfall (SLA Industries), Precedence (Immortal the Invisible War), Metropolis (Kult), and others; are a fundamentally important to the development of my complicated psyche.
I have already written much on this website (PBP Pagan Blog Project) about how they inspired my development and are entirely compatible with regards Western Hermeticism schools of magickal workings.
I did not role-play at all for a long time between circa 1998 and 2012, during which time, I studied academically, spiritually, meanwhile realworld social developments in technology were advancing. PBP Play By Post online forums made finding a gaming group much easier. Discovering Virtual Reality (Mage: the Ascension, the Technocracy) and it being a major focus, blending rpg with videogame environments, took over my life to the extent I won an LEA award (Linden Endowment for the Arts) for my cyber-designs during which I experimented with using VR as a ritual magickal interface. It paid dividends in furthering my education in use of the internet as a spiritual dimension. Boundaries between human fields of understanding are being blurred and pioneered here, an era far beyond the capacity of non-internet people to comprehend.
Currently as I write this I am finding grounding in my roots. All of the expensive role-play books are now available as .pdf downloads, saving money and time. Being older I am more patient and can find the resources to acquire these, which as a teenager were beyond my ability. The developments within the RPG industry, primarily the past decade of WoD distilling itself; and the reality of cybertech making the cyberpunk rpg's I grew up on no longer fiction but my lifestyle.
And despite all this; returning to becoming a book reader again after eight years of my having my own internet console, I am discovering the pleasures and importance of non-digital culture to be something far more powerful than I had previously guessed when the allure of technology was the primary focus of my imagination. The important things are not online, nor are they digitizable. Cyber is temporary and vulnerable to EMP (Electro-Magnetic Pulse).
Currently I am designing Virtual Reality environments and dice-based role-playing games, and a blend of the two. World Building. It is what I am good at; the holisticism of imaginary cultures. Ever since a young teenager I have known this would be my future, my life, my aspiration, my greatest accomplishments.
I began role-playing as a hobby a few years before consciously developing my own rpg with my game-group, we called ourselves Third Winter.
The insights and mental structurings given by core rules books ranging from Steve Jackson & Ian Livingstone's Fighting Fantasy and AFF gamebooks, FASA (Shadowrun), Chaosium (Stormbringer, Cthulhu), White Wolf (World of Darkness, Ars Magica), Nightfall (SLA Industries), Precedence (Immortal the Invisible War), Metropolis (Kult), and others; are a fundamentally important to the development of my complicated psyche.
I have already written much on this website (PBP Pagan Blog Project) about how they inspired my development and are entirely compatible with regards Western Hermeticism schools of magickal workings.
I did not role-play at all for a long time between circa 1998 and 2012, during which time, I studied academically, spiritually, meanwhile realworld social developments in technology were advancing. PBP Play By Post online forums made finding a gaming group much easier. Discovering Virtual Reality (Mage: the Ascension, the Technocracy) and it being a major focus, blending rpg with videogame environments, took over my life to the extent I won an LEA award (Linden Endowment for the Arts) for my cyber-designs during which I experimented with using VR as a ritual magickal interface. It paid dividends in furthering my education in use of the internet as a spiritual dimension. Boundaries between human fields of understanding are being blurred and pioneered here, an era far beyond the capacity of non-internet people to comprehend.
Currently as I write this I am finding grounding in my roots. All of the expensive role-play books are now available as .pdf downloads, saving money and time. Being older I am more patient and can find the resources to acquire these, which as a teenager were beyond my ability. The developments within the RPG industry, primarily the past decade of WoD distilling itself; and the reality of cybertech making the cyberpunk rpg's I grew up on no longer fiction but my lifestyle.
And despite all this; returning to becoming a book reader again after eight years of my having my own internet console, I am discovering the pleasures and importance of non-digital culture to be something far more powerful than I had previously guessed when the allure of technology was the primary focus of my imagination. The important things are not online, nor are they digitizable. Cyber is temporary and vulnerable to EMP (Electro-Magnetic Pulse).
Currently I am designing Virtual Reality environments and dice-based role-playing games, and a blend of the two. World Building. It is what I am good at; the holisticism of imaginary cultures. Ever since a young teenager I have known this would be my future, my life, my aspiration, my greatest accomplishments.